Record Type: |
Electronic resources
: monographic
|
Title Information: |
production, play, and place |
Alternative Intellectual Responsibility: |
HuntemannNina., |
Alternative Intellectual Responsibility: |
AslingerBen., |
Secondary Intellectual Responsibility: |
Palgrave Connect (Online service) |
Place of Publication: |
New York |
Published: |
Palgrave Macmillan; |
Year of Publication: |
2013 |
Edition: |
1st ed. |
Description: |
1 online resource (xi, 279 p.)ill. : |
Series: |
Critical media studies |
Subject: |
Video games. - |
Subject: |
Video games - |
Online resource: |
http://www.palgraveconnect.com/doifinder/10.1057/9781137006332An electronic book accessible through the World Wide Web; click for information |
Notes: |
Description based on print version record. |
Summary: |
A collection of previously unpublished essays by both established and emerging scholars on video games in the global context.It represents the transnational nature of video games in terms of industrial, textual, and player practices, and advances cross-disciplinary approaches to game studies. It includes essays from scholars from seven countries analyzing game cultures on macro- and micro-levels and investigates the growing transnational nature of digital play. They touch upon nations not usually examined by game studies b6 s including the former Czechoslovakia, Turkey, India and Brazil b6 s and also adds new perspectives to the global gaming hubs of China, Singapore, Australia, Japan, and the United States. By examining both the major markets as well as regions and localities that have traditionally been under-served by dominant industrial players and under-examined by both journalists and scholars, this collection offers a more nuanced, fluid, and hybrid picture of gaming. These essays also provide new directions for game studies as the field matures beyond the binaries of hardware/software, ludology/narratology, and major/indie development. In addition to full-length essays, brief snapshots of case studies are included. The diversity of regions and perspectives explored in the snapshots and full-length essayshelp cultivate new ground for research and point to opportunities for scholars interested in the cross-pollination of gaming and globalization studies. |
ISBN: |
9781137006332electronic bk. |
ISBN: |
1137006331electronic bk. |
Content Note: |
Introduction;N.B. Huntemann and B. Aslinger MACRO Who Plays, Who Pays? Mapping Video Game Production and Consumption Globally; R. Nichols Women in Video Games: The Case of Hardware Production and Promotion; N.B. Huntemann Redefining the Console for the Global, Networked Era; B. Aslinger Snapshot 1: Video Game Development in Brazil; J. Portnow, A. Protasio, K. Donaldson Snapshot 2: Video Game Development in Argentina; A. �Prez Fer�nndez PLAY PRACTICES Snapshot 3: Crafting a Path into Gaming Culture; S.C. Duncan Heterogeneity in Game Histories; P. Tan and K. Mitgutsch Playing at Being Social: A Cross-Generational Case Study of Social Gaming in Shanghai, China; L. Hjorth and M. Arnold Unintended Travel: ROM Hackers and Fan Translations of Japanese Video Games; M. Consalvo LOCALIZATION Equip Shield: The Role of Semi-Permeable Cultural Isolation in the History of Games and Comics; B. P. Johnson Indiana Jones Fights the Communist Police: Local Appropriation of the Text Adventure Genre in 1980s Czechoslovakia; J. p( svelch How Do You Say Gamer in Hindi?: Exploratory Research on the Indian Digital Game Industry and Culture; A. Shaw Snapshot 4: Australian Video Games: The Collapse and Reconstruction of an Industry; C. McCrea STRATGIES Snapshot 5: Game Censorship and Regulation in the United States; C.A. Kocurek Space Wars: The Politics of Games Production in Europe; A. Kerr Internet Development and the Commercialization of Online Gaming in China; P. Chung and A. Fung Video Game Development in the Middle East: Iran, the Arab World, and Beyond; V. Sisler. |