Artificial intelligence.
Overview
Works: | 1 works in 2 publications in 1 languages |
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Titles
Artificial intelligence for games
by:
Computer games - Programming.; Funge, John; Computer animation.; Millington, Ian; Artificial intelligence.
(Language materials, printed)
Learning and modeling with probabilistic conditional logic
by:
Problem solving.; Conditionals (Logic); Qualitative reasoning.; Data mining.; Uncertainty (Information theory); Expert systems (Computer science); Fisseler, Jens; Probabilities.; Knowledge representation (Information theory); Artificial intelligence.
(Language materials, printed)