Morgan Kaufmann series in interactive 3D technology

Titles
[1 - 20] from 4 results found (0.49 sec)
Pages: [ 1 ]
essential mathematics for games and ...
essential mathematics for games and interactive applications : a programmer's guide
voice- over for animation
voice- over for animation
visualizing quaternions
visualizing quaternions
physically based rendering : from th...
physically based rendering : from theory to implementation
 
 
Change password
Login