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Computer games - Design.

Overview
Works: 20 works in 20 publications in 1 languages
Titles
Inside game design by: Simons, Iain (Language materials, printed)
Introduction to game development by: Rabin, Steve (Language materials, printed)
Introduction to game development by: Rabin, Steve (Language materials, printed)
Game development with Unity by: Menard, Michelle (Language materials, printed)
The art of the video game by: Jenisch, Josh (Language materials, printed)
Simulation and event modeling for game developers by: Flynt, John P.; Vinson, Ben (Language materials, printed)
The complete guide to game development, art, and design by: McCarthy, David; Curran, Ste; Byron, Simon (Language materials, printed)
The art of game design : a book of lenses by: Schell, Jesse (Language materials, printed)
Game development essentials : an introduction by: Novak, Jeannie (Language materials, printed)
Maya for games : modeling and texturing techniques with Maya and Mudbox by: Ingrassia, Michael (Language materials, printed)
 
 
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