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Video games - Social aspects.

Overview
Works: 4 works in 4 publications in 1 languages
Titles
Business, technological, and social dimensions of computer games : multidisciplinary developments by: Carvalho, Vitor Hugo (1979-); Tavares, Paula Cristina Almeida (1973-); Cruz-Cunha, Maria Manuela (1964-) (Language materials, printed)
Persuasive games : the expressive power of videogames by: Bogost, Ian (Language materials, printed)
The art of videogames by: Tavinor, Grant (Language materials, printed)
Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming by: Kafai , Yasmin B. ... [et al.] (Language materials, printed)
 
 
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