紀錄類型: |
書目-電子資源
: 單行本
|
副題名: |
human experience of technological liveliness |
作者: |
ChowKenny, 1971- |
其他團體作者: |
Palgrave Connect (Online service) |
出版地: |
New York |
出版者: |
Palgrave Macmillan; |
出版年: |
2013 |
面頁冊數: |
1 online resource (pages cm.) |
標題: |
Human-computer interaction - Psychological aspects. - |
標題: |
User interfaces (Computer systems) - Psychological aspects. - |
標題: |
Movement, Psychology of. - |
標題: |
Technology - Social aspects. - |
標題: |
COMPUTERS / Digital Media / Video & Animation. - |
標題: |
SOCIAL SCIENCE / Popular Culture. - |
標題: |
SOCIAL SCIENCE / Media Studies. - |
電子資源: |
http://www.palgraveconnect.com/doifinder/10.1057/9781137283085 |
附註: |
Description based on print version record |
摘要註: |
"Grounded in ideas of embodiment - that our minds are largely shaped by our perceptual and bodily experiences - Animation, Embodiment and Digital Media discusses the latest interactive animated phenomena enabled by computing and related technologies. Analysed in terms of sensory perception, bodily action and cognitive processes, Kenny Chow formulates a new theoretical framework, exploring a corpus of digital designs including graphical user interfaces of the Macintosh OS X and iOS systems, interactive installations like Text Rain, and video games like the arcade classic Pong and more recently Angry Birds, the animated remake of the canonical Chinese painting Along the River During the Qingming Festival exhibited at the Shanghai Expo in 2010. These analyses simultaneously demonstrate how the proposed perspectives and principles inform possibilities for creating more immersive, affective, and evocative forms of digital designs"-- |
ISBN: |
9781137283085electronic bk. |
ISBN: |
1137283084electronic bk. |
內容註: |
Machine generated contents note: Table of Contents Acknowledgements List of Tables List of Figures List of Abbreviations PART I: INTRODUCTION 1. Technological Liveliness PART II: THEORY 2. The Observer: We See, We Perceive 3. The Body: We Act, We Feel 4. The Mind: We Interpret, We Imagine 5. The Performer: We Improvise, We Create PART III: ANALYSES OF DESIGNS 6. User Interfaces 7. Digital Entertainment 8. Creative Expression 9. Implications. |