紀錄類型: |
書目-電子資源
: 單行本
|
副題名: |
how games are reshaping contemporary cinema |
作者: |
KallayJasmina, |
出版地: |
[Basingstoke] |
出版者: |
Palgrave Macmillan; |
出版年: |
2013 |
面頁冊數: |
1 online resource |
標題: |
Motion pictures and video games. - |
標題: |
Electronic games. - |
標題: |
GAMES / Board - |
電子資源: |
http://www.palgraveconnect.com/doifinder/10.1057/9781137262936 |
附註: |
Description based on online resource; title from title details screen (Palgrave Connect, viewed September 24, 2013). |
摘要註: |
Cinema's influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored "Gaming Film sets out to redress this imbalance, examining a wide array of films, from "Run Lola Run" and "Source Code", to "Avatar" and "Inception"among others. Through analyzing cinematic aspects that have been re-shaped by games, from the type of stories told and new structural patterns, to exciting visual innovations and changing viewing habits, contemporary film emerges as an invigorated art form, looking poised for the interactive digital age. |
ISBN: |
9781137262936electronic bk. |
ISBN: |
1137262931electronic bk. |
內容註: |
1. Is This a Game or Is This Reality? 2. Narrative Architecture: Databases, Labyrinths and Stories That Won't End 3. New Spatial/Visual Configurations 4. Transmedia: The Film-Game Symbiosis 5. Escapism vs. Involvement. |