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Mathematics education for a new era ...
~
Devlin, Keith J.
Mathematics education for a new era : video games as a medium for learning
[NT 42944] Record Type:
[NT 8598] Electronic resources : [NT 40817] monographic
[NT 47348] Title Information:
video games as a medium for learning
[NT 47261] Author:
DevlinKeith J.,
[NT 47351] Place of Publication:
Natick, Mass.
[NT 47263] Published:
A K Peters;
[NT 47352] Year of Publication:
c2011
[NT 47264] Description:
1 online resource (xiii, 203 p.)ill :
[NT 47266] Subject:
Mathematics - Study and teaching (Elementary) -
[NT 47266] Subject:
Mathematical recreations -
[NT 47266] Subject:
Games in mathematics education -
[NT 47266] Subject:
Video games and children -
[NT 47266] Subject:
Electronic books -
[NT 51458] Online resource:
http://www.crcnetbase.com/isbn/978-1-56881-431-5
[NT 47265] Notes:
Description based on print version record
[NT 50961] ISBN:
9781439867716electronic bk.
[NT 50961] ISBN:
1439867712electronic bk.
[NT 60779] Content Note:
State of play Street smarts The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematics proficiency: a new focus in mathematics education -- The key features of gaming -- Mathematics education and Gee's 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy
Mathematics education for a new era : video games as a medium for learning
Devlin, Keith J.
Mathematics education for a new era
: video games as a medium for learning / Keith Devlin - Natick, Mass. : A K Peters, c2011. - 1 online resource (xiii, 203 p.) ; ill.
State of play Street smarts The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematics proficiency: a new focus in mathematics education -- The key features of gaming -- Mathematics education and Gee's 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy.
Description based on print version record.
Includes bibliographical references.
ISBN 9781439867716ISBN 1439867712
MathematicsMathematical recreationsGames in mathematics educationVideo games and childrenElectronic books -- Study and teaching (Elementary)
Mathematics education for a new era : video games as a medium for learning
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http://www.crcnetbase.com/isbn/978-1-56881-431-5
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