• Graphics shaders : theory and practice
  • 紀錄類型: 書目-電子資源 : 單行本
    副題名: theory and practice
    作者: BaileyMichael, 1953-
    合作者: CunninghamSteve,
    出版地: Boca Raton, FL
    出版者: CRC Press;
    出版年: c2011
    版本: 2nd ed.
    面頁冊數: 1 online resource (xxviii, 490 p.)ill. :
    標題: Computer graphics -
    標題: Three-dimensional display systems -
    電子資源: http://www.crcnetbase.com/isbn/9781439867754
    附註: Print version record
    摘要註: "This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a discussion on handling OpenGL's evolution beyond its original built-in functionality, including four new appendices that provide C++ class code to help in this transition. It includes a new chapter on tessellation shaders. It also discusses shaders in multipass rendering and presents new applications including terrain bump mapping, morphing 3D geometry, and wavy glass."--Provided by publisher
    ISBN: 9781439867754electronic bk.
    ISBN: 1439867755electronic bk.
    內容註: The fixed-function graphics pipeline -- OpenGL shader evolution -- Fundamental shader concepts -- Using glman -- The GLSL shader language -- Lighting -- Vertex shaders -- Fragment shaders and surface appearance -- Surface textures in the fragment shader -- Noise -- Image manipulation with shaders -- Geometry shader concepts and examples -- Tessellation shaders -- The GLSL API -- Using shaders for scientific visualization -- Serious fun
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