• Mathematical basics of motion and deformation in computer graphics
  • 紀錄類型: 書目-語言資料,印刷品 : 單行本
    作者: AnjyoKen,
    合作者: OchiaiHiroyuki, 1965-
    出版地: San Rafael
    出版者: Morgan & Claypool;
    出版年: 2014
    面頁冊數: xii, 71 p.ill. : 24 cm.;
    集叢名: Synthesis lectures in computer graphics and animation
    標題: Computer graphics - Mathematics -
    標題: Computer animation - Mathematics -
    摘要註: This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation
    ISBN: 978-1-62705-444-7pbk.
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