內容註: |
Foreword: the paper time machine goes electric / James F. Dunnigan Part I. Paper wars A game out of all proportions: how a hobby miniaturized war / Jon Peterson The history of wargaming project / John Curry The fundamental gap between tabletop simulation games and the truth / Tetsuya Nakamura Fleet admiral: tracing one element in the evolution of a game design / Jack Greene The wild blue yonder: representing air warfare in games / Lee Brimmicombe-Wood Historical aesthetics in mapmaking / Mark Mahaffey The "I" in team: war and combat in tabletop role-playing games / A. Scott Glancy Part II. War engines War engines: wargames as systems from the tabletop to the computer / Henry Lowood The engine of wargaming / Matthew B. Caffrey, Jr Design for effect: the common language of advanced squad leader / J.R. Tracy Combat commander: time to throw your plan away / John A. Foley Empire of the sun: the next evolution of the card-driven game engine / Mark Herman The paths of glory lead but to the gaming table / Ted S. Raicer A new kind of history: the culture of wargame scenario design communities / Troy Goodfellow Part III. Operations Operations research, systems analysis, and wargaming: riding the cycle of research / Peter P. Perla The application of statistical and forensics validation to simulation modeling in wargames / Brien J. Miller Goal-driven design and napoleon's triumph / Rachel Simmons Harpoon: an original serious game / Don R. Gilman The development and application of the real-time air power wargame simulation modern air power / John Tiller and Catherine Cavagnaro Red vs. blue / Thomas C. Schelling Hypergaming / Russell Vane Part IV. The bleeding edge Wargaming futures: naturalizing the new American way of war / Luke Caldwell and Tim Lenoir Creating persian incursion / Larry Bond Modeling the Second Battle of Fallujah / Laurent Closier Playing with toy soldiers: |