• 3D game textures : create professional game art using Photoshop
  • [NT 42944] Record Type: [NT 1579] Language materials, printed : [NT 40817] monographic
    [NT 47348] Title Information: create professional game art using Photoshop
    [NT 47261] Author: AhearnLuke,
    [NT 47351] Place of Publication: Boca Raton, FL
    [NT 47263] Published: CRC Press, Taylor & Francis Group;
    [NT 47352] Year of Publication: [2016]
    [NT 50960] Edition: Fourth edition.
    [NT 47264] Description: xix, 391 p.col. ill. : 26 cm.;
    [NT 47266] Subject: Computer graphics. -
    [NT 47266] Subject: Computer games - Programming. -
    [NT 47265] Notes: Available to OhioLINK libraries.
    [NT 50961] ISBN: 978-1-13892-006-4pbk.
    [NT 50961] ISBN: 1-13892-006-1pbk.
    [NT 60779] Content Note: The basics of art The basics of computer graphic technology Introduction to shaders and materials Preparing for texture creation Sci-fi hallway, basic shaders : diffuse, illumination and opacity The urban setting : low polygon, high texture detail The fantasy setting : high polygon, high texture detail Exteriors Game effects Normal maps and multi-pass shaders.
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  • 1 [NT 46296] records • [NT 5501] Pages 1 •
  • 1 [NT 46296] records • [NT 5501] Pages 1 •
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