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[NT 33762] ISBD
Costume design for video games : an exploration of historical and fantastical skins
[NT 42944] Record Type:
[NT 1579] Language materials, printed : [NT 40817] monographic
[NT 47348] Title Information:
an exploration of historical and fantastical skins
[NT 47354] Secondary Intellectual Responsibility:
Appleoff LyonsSandy,
[NT 47351] Place of Publication:
Boca Raton, FL
[NT 47263] Published:
CRC Press/Taylor % Francis Group;
[NT 47352] Year of Publication:
c2020
[NT 47264] Description:
xvi, 139 p.ill. (chiefly col.) : 26 cm. ;
[NT 47266] Subject:
Video game characters - Design -
[NT 47266] Subject:
Costume design. -
[NT 51398] Summary:
This book explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, the book highlights the development of costumes and characters thatpertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences. Not only does the text help in illustrating an assortment of styles,but the author also helps to facilitate creative problem-solving as it applies to costume design and the design principles applied. This is uniquely done through a readerproject, which in turn builds and implements research skills and the creation of authentic designs.
[NT 50961] ISBN:
1-138-08605-3bound
[NT 50961] ISBN:
978-1-138-08605-0bound
[NT 60779] Content Note:
Pipeline costumes for games / Gavin Rich -- Style sheets /Sandy Appleoff Lyons -- Thoughts on character design / LouPolice -- Design / Sandy Appleoff Lyons -- Immortals and the creative process / Sandy Appleoff Lyons -- Draping / Sandy Appleoff Lyons -- Research / Sandy Appleoff Lyons and Jennifer Martinez Wormser -- Translation into 3D / Sandy Appleoff Lyons, Jaime Stagg, and Anna Sakoi -- Egyptand Mesopotamia (3000-600 BC) / Sandy Appleoff Lyons -- Minoan and Greek (2900-300 BC) / Sandy Appleoff Lyons -- Etruscan and Roman (800 BC-AD 400) / Sandy Appleoff Lyons -- Byzantine/Early Medieval (AD 300-1300) / Sandy AppleoffLyons -- Late Middle Ages (AD 1300-1500) / Sandy AppleoffLyons -- Italian Renaissance (1400-1600 ) / Sandy AppleoffLyons -- Northern Renaissance (AD 1500-1600) / Sandy Appleoff Lyons
Costume design for video games : an exploration of historical and fantastical skins
Costume design for video games
: an exploration of historical and fantastical skins / edited by Sandy Appleoff Lyons - Boca Raton, FL : CRC Press/Taylor % Francis Group, c2020. - xvi, 139 p. ; ill. (chiefly col.) ; 26 cm. .
Pipeline costumes for games / Gavin Rich -- Style sheets /Sandy Appleoff Lyons -- Thoughts on character design / LouPolice -- Design / Sandy Appleoff Lyons -- Immortals and the creative process / Sandy Appleoff Lyons -- Draping / Sandy Appleoff Lyons -- Research / Sandy Appleoff Lyons and Jennifer Martinez Wormser -- Translation into 3D / Sandy Appleoff Lyons, Jaime Stagg, and Anna Sakoi -- Egyptand Mesopotamia (3000-600 BC) / Sandy Appleoff Lyons -- Minoan and Greek (2900-300 BC) / Sandy Appleoff Lyons -- Etruscan and Roman (800 BC-AD 400) / Sandy Appleoff Lyons -- Byzantine/Early Medieval (AD 300-1300) / Sandy AppleoffLyons -- Late Middle Ages (AD 1300-1500) / Sandy AppleoffLyons -- Italian Renaissance (1400-1600 ) / Sandy AppleoffLyons -- Northern Renaissance (AD 1500-1600) / Sandy Appleoff Lyons .
Includes index..
ISBN 1-138-08605-3ISBN 978-1-138-08605-0
Video game charactersCostume design. -- Design
Appleoff Lyons, Sandy
Costume design for video games : an exploration of historical and fantastical skins
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This book explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, the book highlights the development of costumes and characters thatpertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences. Not only does the text help in illustrating an assortment of styles,but the author also helps to facilitate creative problem-solving as it applies to costume design and the design principles applied. This is uniquely done through a readerproject, which in turn builds and implements research skills and the creation of authentic designs.
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