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Computer games.

[NT 60487] Overview
[NT 60478] Works: 17 [NT 60520] works in 15 [NT 60521] publications in 1 [NT 60522] languages
[NT 60480] Titles
Games and simulations in online learning : research and development frameworks [NT 59711] by: Prensky, Marc; Gibson, David; Aldrich, Clark ([NT 1579] Language materials, printed)
Understanding digital games [NT 59711] by: Rutter, Jason; Bryce, Jo ([NT 1579] Language materials, printed)
Hacking World of Warcraft [NT 59711] by: Whitehead II, James; Gilbert, Dan ([NT 1579] Language materials, printed)
Professional XNA game programming : for Xbox 360 and Windows [NT 59711] by: Nitschke, Benjamin ([NT 1579] Language materials, printed)
The art of game characters [NT 59711] by: Hartas, Leo ([NT 1579] Language materials, printed)
Brands & gaming : the computer gaming phenomenon and its impact on brands and business [NT 59711] by: Nichols, David ... [et al.] ([NT 1579] Language materials, printed)
Digital beauties : 2D & 3D computer generated digital models, virtual idols and characters [NT 59711] by: Wiedemann, Julius ([NT 1579] Language materials, printed)
Teach yourself game programming in 21 days [NT 59711] by: LaMothe, Andre ([NT 1579] Language materials, printed)
The art of Mass effect : Andromeda [NT 59711] by: Botardo, Joseph ... [et al.]; Walters, Mac; Macmillan, Joel; BioWare Corp ([NT 1579] Language materials, printed)
Cases on digital game-based learning : methods, models, and strategies [NT 59711] by: Whitton, Nicola.; Baek, Youngkyun.; IGI Global. ([NT 8598] Electronic resources)
 
 
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