紀錄類型: |
書目-電子資源
: 單行本
|
作者: |
PetersonMark, 1965- |
出版地: |
New York, NY |
出版者: |
Palgrave Macmillan; |
出版年: |
2013 |
面頁冊數: |
1 online resource |
集叢名: |
Digital Education and Learning |
標題: |
Language and languages - Study and teaching - |
標題: |
Computer-assisted instruction. - |
標題: |
Video games - Study and teaching. - |
標題: |
Computer games. - |
標題: |
Educational technology. - |
標題: |
LANGUAGE ARTS & DISCIPLINES / Linguistics / Historical & Comparative - |
電子資源: |
http://www.palgraveconnect.com/doifinder/10.1057/9781137005175 |
附註: |
Description based on print version record |
摘要註: |
Language educators are increasingly taking advantage of developments in technology to explore the use of computer games. This book investigates this phenomenon and examines the relationship between technological innovation and development in the field of computer-assisted language learning. Exploring relevant theories and rationales, the discussion provides one of the first critical analyses of both early and contemporary research, including a recent case study conducted in Japan. This book supplies a comprehensive and accessible overview, meeting the needs of language educators, researchers, and students. |
ISBN: |
9781137005175electronic bk. |
ISBN: |
1137005173electronic bk. |
內容註: |
Call And New Digital Technologies Computer Games: Definition, Theories, Elements, And Genres Computer Games And Learning Computer Games And Language Learning: Theoretical Rationales Early Research On The Use Of Computer Games In Call: An Overview Recent Studies On Computer Gaming In Call: An Analysis Of Findings The Use Of An Mmorpg Game In Call: A Case Study Conclusions And Future Directions. |