• Game design theory : a new philosophy for understanding games
  • [NT 42944] Record Type: [NT 8598] Electronic resources : [NT 40817] monographic
    [NT 47348] Title Information: a new philosophy for understanding games
    [NT 47261] Author: BurgunKeith,
    [NT 47351] Place of Publication: Boca Raton, FL
    [NT 47263] Published: A K Peters/CRC Press;
    [NT 47352] Year of Publication: 2012
    [NT 47264] Description: 1 online resource
    [NT 47266] Subject: Computer games - Design -
    [NT 47266] Subject: Computer games - Programming -
    [NT 47266] Subject: Video games - Design -
    [NT 51458] Online resource: http://www.crcnetbase.com/isbn/9781466554214
    [NT 47265] Notes: Includes index
    [NT 51398] Summary: "This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"--Provided by publisher
    [NT 50961] ISBN: 9781466554214electronic bk.
    [NT 50961] ISBN: 1466554215electronic bk.
    [NT 60779] Content Note: 1. The concept of game -- 2. On game design -- 3. How we got here -- 4. Through the lens : video games -- 5. Through the lens : board games -- 6. Predictions
[NT 59725] Reviews
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