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Computer games - Programming

[NT 60487] Overview
[NT 60478] Works: 11 [NT 60520] works in 11 [NT 60521] publications in 1 [NT 60522] languages
[NT 60480] Titles
Game engine gems 2 [NT 59711] by: Lengyel, Eric ([NT 8598] Electronic resources)
Basics of game design [NT 59711] by: Moore, Michael E. ([NT 8598] Electronic resources)
Game design theory : a new philosophy for understanding games [NT 59711] by: Burgun, Keith ([NT 8598] Electronic resources)
Game development for iOS with Unity3D [NT 59711] by: Murray, Jeff W. ([NT 8598] Electronic resources)
Game development tools [NT 59711] by: Ansari, Marwan ([NT 8598] Electronic resources)
Real-world Flash game development : how to follow best practices and keep your sanity [NT 59711] by: Griffith, Christopher (1979-) ([NT 1579] Language materials, printed)
Real-world Flash game development : how to follow best practices and keep your sanity [NT 59711] by: Griffith, Christopher (1979-) ([NT 1579] Language materials, printed)
Distributed game development : harnessing global talent to create winning games [NT 59711] by: Fields, Tim ([NT 1579] Language materials, printed)
Learning C# programming with Unity 3D [NT 59711] by: Okita, Alex ([NT 1579] Language materials, printed)
Getting started with Clickteam Fusion : create compelling 2D games using Clickteam Fusion [NT 59711] by: Brunner, Jürgen ([NT 1579] Language materials, printed)
 
 
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