• Game development tools
  • [NT 42944] Record Type: [NT 8598] Electronic resources : [NT 40817] monographic
    [NT 47354] Secondary Intellectual Responsibility: AnsariMarwan,
    [NT 47351] Place of Publication: Boca Raton, Fla.
    [NT 47263] Published: CRC Press/Taylor & Francis Group;
    [NT 47352] Year of Publication: 2011
    [NT 47264] Description: 1 online resource (xv, 327 p.)ill. (some col.) :
    [NT 47266] Subject: Computer games - Programming -
    [NT 51458] Online resource: http://www.crcnetbase.com/isbn/9781439867723
    [NT 47265] Notes: "An A.K. Peters book."
    [NT 51398] Summary: "This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster"--Provided by publisher
    [NT 50961] ISBN: 9781439867723electronic bk.
    [NT 50961] ISBN: 1439867720electronic bk.
    [NT 60779] Content Note: 1. Philosophy and methodology -- 2. Buildable tools -- 3. Third-party tools
[NT 59725] Reviews
Export
[NT 5501410] pickup library
 
 
[NT 48336] Change password
[NT 5480] Login