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Titles
Computer games - Programming
Overview
Works: | 11 works in 11 publications in 1 languages |
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Titles
Game design theory : a new philosophy for understanding games
by:
Burgun, Keith
(Electronic resources)
Real-world Flash game development : how to follow best practices and keep your sanity
by:
Griffith, Christopher (1979-)
(Language materials, printed)
Real-world Flash game development : how to follow best practices and keep your sanity
by:
Griffith, Christopher (1979-)
(Language materials, printed)
Distributed game development : harnessing global talent to create winning games
by:
Fields, Tim
(Language materials, printed)
Getting started with Clickteam Fusion : create compelling 2D games using Clickteam Fusion
by:
Brunner, Jürgen
(Language materials, printed)