• Learning C# programming with Unity 3D
  • [NT 42944] Record Type: [NT 1579] Language materials, printed : [NT 40817] monographic
    [NT 47261] Author: OkitaAlex,
    [NT 47351] Place of Publication: Boca Raton, FL
    [NT 47263] Published: CRC Press/Taylor & Francis Group;
    [NT 47352] Year of Publication: c2020
    [NT 50960] Edition: 2nd ed.
    [NT 47264] Description: xvii, 671 p.ill. (black and white) : 26 cm. ;
    [NT 47266] Subject: C# (Computer program language) -
    [NT 47266] Subject: Computer games - Programming -
    [NT 47266] Subject: Three-dimensional display systems. -
    [NT 51398] Summary: "For the novice game programmer with no experience with any programming languages. Covers how C# is used to make agame in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. Thereader will understand how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# functionality and feratures; new tips and tricksoo tuples, pattern matching, out variables, local functions, binary laterals, digit separators, null propagator reduces, etc. Key Features Provides a starting point for the first time programmer Examples enable the reader to eventually write a game using Unity 3D Learn to read and understand documentation and the Unity 3D API"--
    [NT 50961] ISBN: 978-1-138-33681-0pbk.
    [NT 60779] Content Note: What this book is about -- Before you begin -- First steps: Just getting started -- The building blocks of code -- Fundamentals : building a foundation -- Intermediate : Thetricks of the trade -- Advanced -- What we'll be covering in this chapter -- Stuff we couldn't cover -- Good luck
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