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[NT 33762] ISBD
Learning C# programming with Unity 3D
[NT 42944] Record Type:
[NT 1579] Language materials, printed : [NT 40817] monographic
[NT 47261] Author:
OkitaAlex,
[NT 47351] Place of Publication:
Boca Raton, FL
[NT 47263] Published:
CRC Press/Taylor & Francis Group;
[NT 47352] Year of Publication:
c2020
[NT 50960] Edition:
2nd ed.
[NT 47264] Description:
xvii, 671 p.ill. (black and white) : 26 cm. ;
[NT 47266] Subject:
C# (Computer program language) -
[NT 47266] Subject:
Computer games - Programming -
[NT 47266] Subject:
Three-dimensional display systems. -
[NT 51398] Summary:
"For the novice game programmer with no experience with any programming languages. Covers how C# is used to make agame in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. Thereader will understand how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# functionality and feratures; new tips and tricksoo tuples, pattern matching, out variables, local functions, binary laterals, digit separators, null propagator reduces, etc. Key Features Provides a starting point for the first time programmer Examples enable the reader to eventually write a game using Unity 3D Learn to read and understand documentation and the Unity 3D API"--
[NT 50961] ISBN:
978-1-138-33681-0pbk.
[NT 60779] Content Note:
What this book is about -- Before you begin -- First steps: Just getting started -- The building blocks of code -- Fundamentals : building a foundation -- Intermediate : Thetricks of the trade -- Advanced -- What we'll be covering in this chapter -- Stuff we couldn't cover -- Good luck
Learning C# programming with Unity 3D
Okita, Alex
Learning C# programming with Unity 3D
/ Alex Okita - 2nd ed. . - Boca Raton, FL : CRC Press/Taylor & Francis Group, c2020. - xvii, 671 p. ; ill. (black and white) ; 26 cm. .
What this book is about -- Before you begin -- First steps: Just getting started -- The building blocks of code -- Fundamentals : building a foundation -- Intermediate : Thetricks of the trade -- Advanced -- What we'll be covering in this chapter -- Stuff we couldn't cover -- Good luck .
Includes index..
ISBN 978-1-138-33681-0
C# (Computer program language)Computer gamesThree-dimensional display systems. -- Programming
Learning C# programming with Unity 3D
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