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Computer games.

Overview
Works: 17 works in 15 publications in 1 languages
Titles
Games and simulations in online learning : research and development frameworks by: Prensky, Marc; Gibson, David; Aldrich, Clark (Language materials, printed)
Understanding digital games by: Rutter, Jason; Bryce, Jo (Language materials, printed)
Hacking World of Warcraft by: Whitehead II, James; Gilbert, Dan (Language materials, printed)
Professional XNA game programming : for Xbox 360 and Windows by: Nitschke, Benjamin (Language materials, printed)
The art of game characters by: Hartas, Leo (Language materials, printed)
Brands & gaming : the computer gaming phenomenon and its impact on brands and business by: Nichols, David ... [et al.] (Language materials, printed)
Teach yourself game programming in 21 days by: LaMothe, Andre (Language materials, printed)
The art of Mass effect : Andromeda by: Botardo, Joseph ... [et al.]; Walters, Mac; Macmillan, Joel; BioWare Corp (Language materials, printed)
Cases on digital game-based learning : methods, models, and strategies by: Whitton, Nicola.; Baek, Youngkyun.; IGI Global. (Electronic resources)
 
 
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